Looking to sell Rec Room stock or options?
Rec Room has developed a gaming platform aimed at constructing a worldwide community for playing and creating games. The company's app enables players to engage in a virtual sports environment while interacting with others in the same virtual space. This facilitates players from across the globe to chat, meet, and socialize with each other using virtual reality as a medium.
Griffin Gaming Partners, Maveron, Coatue Management, Cercano Management, Detroit Venture Partners, Charles Fitzgerald, Greycroft, First Round Capital, Acequia Capital, Index Ventures, DAG Ventures, Betaworks Ventures, The Venture Reality Fund, Anarghya Vardhana, Smash Capital, Madrona Venture Group, YB Choi, Anorak Ventures.
Rec Room is currently a private company. This means that the company is not listed on any public exchange and so there is no public market for its stock. However, there may still be ways to monetize Rec Room stock. Depending on Rec Room’s policies, you may be able to: (1) find a private buyer in the secondary market to purchase your stock, (2) borrow against your stock, or (3) exchange Rec Room stock into the Collective Exchange Fund for a limited partnership interest and then borrow non-recourse against your interest to generate immediate cash. This last alternative can be much quicker and net you more after-tax cash than your other options. An exchange into our fund also reduces your risk by diversifying your holdings out of an over-concentrated position.
Collective Liquidity can provide liquidity to shareholders of Rec Room stock in two ways. First, Rec Room employees can exchange shares into the Collective Exchange Fund and then borrow non-recourse to generate immediate cash. This can net you more after-tax cash than a stock sale. It also reduces your risk by diversifying your holdings out of an over-concentrated position. In some cases, Collective may also be able to purchase your Rec Room stock. Note that all transactions in Rec Room shares are subject to the company’s policies regarding secondary transactions. Schedule a call with a Collective Liquidity representative to learn more about your private market liquidity alternatives.
Rec Room stock is not listed on any public exchange and so there is no public market for its shares. Therefore, there is no single, centralized price for Rec Room stock. Typically, shares of private companies like Rec Room are set with buyers in one off negotiations. Collective Liquidity, however, uses a proprietary algorithm to determine its bids so we almost always have an immediately actionable price for you.
On Aug 2022, Rec Room is reported to have closed an equity financing in which the investors valued the company at $4.06B. This valuation is typically calculated by multiplying the per share price of the preferred stock sold in the financing by the number of Rec Room shares outstanding assuming the conversion of all stock options, warrants, etc.
Tickers are used to identify company’s shares on public markets like the NYSE or Nasdaq. Because Rec Room is not currently publicly traded, it does not have a ticker symbol.
Rec Room has not yet conducted an initial public offering (“IPO”) and so remains a private company. Though Rec Room is a well-known, successful company, there can be no assurance that it will ever go public or be sold. Because of the risk this imposes on Rec Room shareholders, many investors elect to gain liquidity for at least some of their shares before the IPO. Schedule a call with a Collective Liquidity representative to discuss your private market liquidity alternatives.
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Video game companies are dipping their toes into the rapidly-evolving world of generative AI with behind-the-scenes development. A recent example came from the popular social app Rec Room
Nick Fajt, CEO of Rec Room, is one of the contenders to run the metaverse, the social virtual world has more than 82 million lifetime users.
Rec Room has revealed its latest original game, a Western-styled 3v3 shooter room called Showdown, which launches on August 18.
The social virtual world Rec Room has amassed 75 million lifetime users since 2016, and it paid out more than $1 million for creators in Q1.